/**
 * Author(s): xuming.Wong <xuming.Wong@gmail.com>
 */
#include "GroundFog.h"

namespace PQEngine
{
	GroundFog::GroundFog(SceneObject* sceneObject)
		: _sceneObject(sceneObject)
	{
		assert(_sceneObject);
		
	}

	void GroundFog::setColor(const Ogre::ColourValue &color)
	{
		_color=color;
		//updateSkyFog();

	}

	void GroundFog::setDensity(Ogre::Real density)
	{
		_density=density;
		//updateSkyFog();

	}

}
